Re: [linux-audio-dev] acid, linux

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Subject: Re: [linux-audio-dev] acid, linux
From: Paul Barton-Davis (pbd_AT_Op.Net)
Date: ke joulu  01 1999 - 12:47:27 EST


When i talk about the UI being hard, i don't only mean the layout,
though that is hard enough. companies like steinberg and sonic foundry
have years of experience doing things like:

     * draw a curve over the top of a soundfile amplitude/time graph,
       and have the core part of the program scale the volume of the soundfile
       accordingly (and change the display). allow the curve to start
       with any of 9 different basic curve types, then do bezier-like
       spline manipulation on it.
     * take an amplitude/time representation of MIDI control data, allow
       you to drag every point around, and then apply the new curve
       to some aspect of a bunch of audio samples (protools does this
       very nicely)
     * mouse-click-then-drag-beyond-current-boundary visually stretches
       a soundfile display *and* applies timestretch algorithm.

none of these are impossible or even particularly hard with, say, GTK,
but each one of them is a *lot* of work. we don't have a base of
interface details like this to work from; steinberg/sonic
foundry/cakewalk do, and they are using it.

--p


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