Re: [linux-audio-dev] MMX, SSE, SSE2, 3DNOW

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Subject: Re: [linux-audio-dev] MMX, SSE, SSE2, 3DNOW
From: Steve Harris (S.W.Harris_AT_ecs.soton.ac.uk)
Date: Wed Feb 20 2002 - 11:26:27 EET


On Wed, Feb 20, 2002 at 09:25:16 +0100, Richard Guenther wrote:
> > I'm obviously missing something, why would anyone want to have a plugin
> > installed which can run on arbitrary CPU's? The only reason I can think of
> > is if you move the partition from one machine to another, or on an NFS
> > partition shared by machines with different architectures, but how many
> > people do that?
>
> Uh, too many to not to care. I think an acceptable policy for LADSPA
> plugins would be to have at least code for the weakest available CPU
> around (i.e. C code, compiled with -march=i386), additional optimized
> code should be used only after run-time detection of the CPU.

This is not normal policy for applications, why should it be for plugins?

People who really want to run fload heavy plugins on genuine [34]86
hardware:

1) are crazy
2) are free to compile it themselves

- Steve


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