Re: [linux-audio-dev] analysis/resynthesis environment: python?

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Subject: Re: [linux-audio-dev] analysis/resynthesis environment: python?
From: torben hohn (torbenh_AT_gmx.de)
Date: Fri Aug 16 2002 - 23:38:16 EEST


On 16 Aug 2002 12:49:07 -0700, Paul Winkler wrote:
> On Fri, Aug 16, 2002 at 11:26:32AM -0700, Brian Redfern wrote:
> > Actually a physicicst in northern germany came up with a realtime python
> > binding to alsa audio:
> > http://home3.ecore.net/cafeconleche/
> > Its not complete (audio support only, no midi), but it looks like it
> > works, I'm downloading tonight after work to give it a try, it would
> > certainly be easier to write an alsa app in python instead of having to
> > master pointer arthmetic, etc. Also using pygame for a gui and alsa audio
> > could create a really cool looking gui without much effort. I don't know
> > how many people have played with Tritonous (I haven't been able to get it
> > to work on my machine), but that gives bindings from java to alsa, so one
> > could program alsa from jython.
>
> This stuff is all way cool, but I doubt we'll ever get good low-latency
> realtime performance unless the python part of the app is well insulated
> from alsa or jack or whatever. Even if your python code is real fast
> you never know when the interpreter is going to take a little longer
> to get something done...
>
> personally I've been pondering how to make a PyGame interface
> to an sfront audio engine, and do all my audio code in SAOL.

i am currently writing a python interface to galan.
so you can build galan effect chains from python.
my goal is to port the GUI to python which makes development
faster. but this gives other possilities as well.

-- 
Torben Hohn
http://galan.sourceforge.net


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