Re: [linux-audio-dev] FLTK/X11 question

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Subject: Re: [linux-audio-dev] FLTK/X11 question
From: Billy Biggs (vektor_AT_dumbterm.net)
Date: Wed Sep 25 2002 - 20:13:46 EEST


Steve Harris (S.W.Harris_AT_ecs.soton.ac.uk):

> On Wed, Sep 25, 2002 at 06:12:31 +0200, Tim Goetze wrote:
> > >> I seem to remeber that on the Amiga and in GL I could issue a call to wait
> > >> for the next vertical blank, forcing the redraw to be in sync with the
> > >> video hardware. Is there an equivalent in FLTK or X?
> > >>
> > >> How do other people get round this?
> >
> > i'd look at the GL kernel support sites, they might have a patch that
> > creates some sort of a '/dev/retrace', or add it to GLX. with vanilla
> > linux/X there's no way to do this except busy-wait reading inb
> > (0x3da) afaik.
>
> There is a copy-on-next-vert-refresh call in X, I think. Part of the
> dbe extension.

  I don't think so. X tears all the time. I think that DBE does
something else, the main X server doesn't page flip.

> I dont think I can use it with FLTK though, as I can't find a way of
> drawing onto an non-screen surface and then using the dbe.
>
> Its probably just a bad choice of toolkit. GDK and SDL seem to be able
> to do it.

  Nope, SDL applications tear all the time also.

  The reason is that to handle the vertical interrupt, you need to have
a kernel driver that provides it/does the right thing. nVidia's binary
driver does it for GL games in fullscreen. No DRI drivers can do it,
which is why and DRI-based GL driver tears like mad even fullscreen.
Michel Danzer has just donne a patch to export an ioctl for the retrace
interrupt on the Radeons though, but that's a new development.

  For video overlay surfaces it's a bit easier: most cards can page flip
their overlay surfaces easily. So, you won't see tearing with
XVideo-based apps in general.

  HTH,

-- 
Billy Biggs
vektor_AT_dumbterm.net
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