Re: [linux-audio-dev] Best road to audio programming happiness?

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Subject: Re: [linux-audio-dev] Best road to audio programming happiness?
From: David Olofson (david_AT_olofson.net)
Date: Tue Sep 23 2003 - 11:45:51 EEST


On Tuesday 23 September 2003 04.12, Thomas Webb wrote:
[...]
> SDL is cool. I like it, but I mostly just use it for
> games because as far as sound goes, it's very basic.
> It kinda uses the "lest common denominator" approach
> for cross-platform capability. Last time I used it for
> audio, It only supported 8-bit sound, and I don't
> think that's changed since then.

It changed long before 1.2, AFAIK. For as long as I've been using SDL
(before 1.2 was released), it has supported various 8 and 16 bit
formats, in mono and stereo.

However, that's about as far as it goes. It's output only, and there's
no MIDI support. (SDL_mixer can play MIDI files, though, but on some
platforms it supports only rendering to audio through Timidity, and
there's no low level MIDI I/O API.)

//David Olofson - Programmer, Composer, Open Source Advocate

.- Audiality -----------------------------------------------.
| Free/Open Source audio engine for games and multimedia. |
| MIDI, modular synthesis, real time effects, scripting,... |
`-----------------------------------> http://audiality.org -'
   --- http://olofson.net --- http://www.reologica.se ---


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