Re: MID vs MOD - WAS : Re: [linux-audio-dev] ".mid" files playing in Linux games

New Message Reply About this list Date view Thread view Subject view Author view Other groups

Subject: Re: MID vs MOD - WAS : Re: [linux-audio-dev] ".mid" files playing in Linux games
From: Robert Jonsson (robert.jonsson_AT_dataductus.se)
Date: Mon Feb 02 2004 - 17:49:18 EET


Hi,

On Monday 02 February 2004 16.33, Dave Phillips wrote:
> Dominic Genest wrote:
> >I compare MIDI to the WYMIWYG (what you MEAN is what you get), and MOD or
> >other formats alike to WYSIWYG (what you SEE is what you get).
>
> I would say instead that MODs are WYHIWYG (what you HEAR is what you
> get), i.e., it *always* sounds the same because there's no dependency
> upon an external synth and/or patch set.

I think it was mentioned before, but I'd just like to take another swing at
prerendering your soundtrack and encode it with OGG. This is commonly used by
games today and especially if you distribute by CD a _very_ good approach.

It will take more space then your average module or midi file. But it also is
unprecedented in sound quality and authenticity.

With OGG you'll probably get away with coding in 64kbps (ogg is variable
bitrate so it might vary a bit) or lower I read somewhere about a guy
experimenting with stereo recordings at 4kbps. This means you should be able
to get a 10 minute soundtrack in 6 MB(64kbps)... If you are thinking of
distributing on diskettes this might not be feasible ;)

/Robert


New Message Reply About this list Date view Thread view Subject view Author view Other groups

This archive was generated by hypermail 2b28 : Mon Feb 02 2004 - 17:54:34 EET