Re: [linux-audio-dev] Project ideas?

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Subject: Re: [linux-audio-dev] Project ideas?
From: Jens M Andreasen (jens.andreasen_AT_chello.se)
Date: Wed Jun 09 2004 - 12:38:37 EEST


On ons, 2004-06-09 at 03:12, iain duncan wrote:
> > There's a /lot/ more information available in a MIDI performance, so the
> > potential to do interesting things is greater. Flash the screen
> > whenever the kick drum goes, have notes represented on screen as 3D
> > objects using frequency for location, filter cutoff controlling
> > lighting, blah blah etc. etc.
>
> This is simply not true though! If you have an audio feed that is kick
> only, there is far more information available by analysing the audio
> than with a simple midi note on/velocity/duration. If the kick sound is
> spectrally analysed the light can be riding the amplitude and frequency
> content over the course of the note instead of just turning on when the
> drum starts.

Mmm ... So if the kick says "Dap Dap", is that because it was triggered
twice? Or is it because it was routed thru a slapback? Or was the
sample, for some obscure reason, made that way?

The midi-control information is richer and more to the point if you are
interrested in monitoring what *causes* the sound. Reverse engineering
the resulting sound makes no sense. For what it is worth, it could be
just a sample of some guy with a giant ghetto-blaster pushing CD-play
...

/jens
>
> However, the above does require a *lot* more cpu use to break apart
> composite audio channels or a lot more hardware and cpu use to work on
> multi-track input.
>
> As I said earlier though, there is no reason not to enable both. Or even
> enable midi messages based on audio analysis.
>
> Iain


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