Steve Harris <S.W.Harris@email-addr-hidden> writes:
> On Tue, Feb 22, 2005 at 11:11:25 +0100, Andreas Kuckartz wrote:
>> One could think about using 3D graphics hardware for audio DSP
>> purposes. There are commercial projects which do that (only for
>> Windows AFAIK).
>
> There are also some free projects, but IIUC, the kinds of precessing
> you can do are quite limited, it has to be fairly high latency as
> you need to move the audio data to the card in large blocks.
The OpenVIDIA project[1] opens up nVIDIA GPUs for general purpose
computing. I suppose this could include audio, but I have no idea
what the latencies would be. The bandwidth to the GPU is quite
impressive.
[1] http://openvidia.sourceforge.net
-- joqReceived on Tue Feb 22 20:15:07 2005
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