Hi Conrad,
> Now the question:
> - The worker thread is faster then the jackthread. (Sure, it should be).
Faster, but it might be irregular. That's what determines the ringbuffer
size.
> What
> is the usual way to pause the workerthread and wake up again, when the
> ringbuffer needs more data.
I use usleep, though I am suppose that's a bit crude.. Is the ringbuffer
full? Then sleep a little bit. If not, read N samples from disk and write
it in the buffer.
> -Which size should the ringbuffer have.
I think this depends on many factors, such as hard disk speed.
> - H oxw should the ringbuffer be initilized when starting to play?
> - Any small program to have look into or a good inroduction into pthreads?.
Another question is: how much time in advance should the workerthread
start reading, in order the have the first buffer filled when the
playerthread needs it?
I also observed that launching a thread can take a long time (esp. on
MacOSX), so I suppose you want to have the workerthread launched in
advance, and make it start reading when you need it.
maarten
Received on Fri Jul 14 16:15:05 2006
This archive was generated by hypermail 2.1.8 : Fri Jul 14 2006 - 16:15:05 EEST