(answering to LAD only)
Luthman va escriure:
> This is a development tool, but I'm sending it to the LAU list as well
> in case there are any not-yet-hackers who would like to start writing
> effects or synths. It's easy, I promise. Here's the code you would need
> to write for a simple gain effect:
>
>
> #include <lv2plugin.hpp>
> #include "gain.peg"
>
> class Gain : public LV2::Plugin<Gain> {
> public:
> Gain(double rate) : LV2::Plugin<Gain>(p_n_ports) { }
> void run(uint32_t nframes) {
> for (uint32_t i = 0; i < nframes; ++i)
> p(p_out)[i] = p(p_gain) * p(p_in);
> }
> };
>
> static int _ = Gain::register_class("http://my.plugin/");
This is simple indeed.
However, this code brings me some questions. Are all variables (p,
p_out, p_in, p_gain) declared as Plugin base class members?
It does not make much sense to me that "p_gain" is a generic
control/member?
What about p_n_ports? Seems undefined to me.
( Also i assume that p(p_in) should be p(p_in)[i] )
Hmmm, i smell that gain.peg might be the answer to some of this
questions. Could you explain what goes in there?
Thanks,
Pau
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Received on Wed Apr 16 20:15:17 2008
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