That would be for C btw.
On 3/4/2009, "james morris" <james@email-addr-hidden-art.net> wrote:
>Hi,
>
>I'm wanting to use basic synthesis techniques such as ADSRs LFOs hi/lo
>pass filters, echo, and reverb to generate some kind of ambient sound
>scape using pre-recorded audio clips, for a game I'm working on.
>
>Are there any libraries around to help make this a bit easier than coding
>it all using SDL_mixer? I'm not keen for a game to have audio, to
>depend on JACK or LADSPA plugins.
>
>Cheers,
>James
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>
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Received on Sat Apr 4 00:15:03 2009
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