Re: [LAD] basic in-game audio synthesis api?

From: james morris <james@email-addr-hidden-art.net>
Date: Sat Apr 04 2009 - 01:13:46 EEST

Allowing the game to connect to JACK, and using LADSPA plugins for the
effects was just one option I thought of, but it would be a little
unusual for a game. But still, it might be interesting to try.

On 3/4/2009, "Paul Davis" <paul@email-addr-hidden> wrote:

>why would you worry about LADSPA plugins?

>On Fri, Apr 3, 2009 at 3:50 PM, james morris <james@email-addr-hidden-art.net> wrote:
>> Hi,
>>
>> I'm wanting to use basic synthesis techniques such as ADSRs LFOs hi/lo
>> pass filters, echo, and reverb to generate some kind of ambient sound
>> scape using pre-recorded audio clips, for a game I'm working on.
>>
>> Are there any libraries around to help make this a bit easier than coding
>> it all using SDL_mixer? I'm not keen for a game to have audio, to
>> depend on JACK or LADSPA plugins.
>
>
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Received on Sat Apr 4 00:15:03 2009

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