Re: [LAD] Tux Paint for music?

From: David Olofson <david@email-addr-hidden>
Date: Thu May 07 2009 - 20:53:44 EEST

On Thursday 07 May 2009, Pelle Nilsson wrote:
> Paul Coccoli <pcoccoli@email-addr-hidden> writes:
>
> > Well, since you're thinking SDL, you should consider using a
> > gamepad as the primary input device. I understand it is a
> > somewhat popular interface for kids these days.
>
> Yes, in particular it would be great fun to have some toy like that
> on running on my GP2X. :)

I wasn't really thinking that far, but yes, proper support for
handheld devices would be nice. :-)

Apart from a pure fun toy, it might actually serve as a nice and quick
pocket size tool for turning ideas into music, that you can transfer
to a proper sequencer later. (Of course, there'll be a stand-alone
version of the IFFT synth engine, in case you dial in some nice
sounds.)

-- 
//David Olofson - Programmer, Composer, Open Source Advocate
.-------  http://olofson.net - Games, SDL examples  -------.
|        http://zeespace.net - 2.5D rendering engine       |
|       http://audiality.org - Music/audio engine          |
|     http://eel.olofson.net - Real time scripting         |
'--  http://www.reologica.se - Rheology instrumentation  --'
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Received on Fri May 8 00:15:02 2009

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