On Thursday 07 May 2009, Pelle Nilsson wrote:
> Paul Coccoli <pcoccoli@email-addr-hidden> writes:
>
> > Well, since you're thinking SDL, you should consider using a
> > gamepad as the primary input device. I understand it is a
> > somewhat popular interface for kids these days.
>
> Yes, in particular it would be great fun to have some toy like that
> on running on my GP2X. :)
I wasn't really thinking that far, but yes, proper support for
handheld devices would be nice. :-)
Apart from a pure fun toy, it might actually serve as a nice and quick
pocket size tool for turning ideas into music, that you can transfer
to a proper sequencer later. (Of course, there'll be a stand-alone
version of the IFFT synth engine, in case you dial in some nice
sounds.)
-- //David Olofson - Programmer, Composer, Open Source Advocate .------- http://olofson.net - Games, SDL examples -------. | http://zeespace.net - 2.5D rendering engine | | http://audiality.org - Music/audio engine | | http://eel.olofson.net - Real time scripting | '-- http://www.reologica.se - Rheology instrumentation --' _______________________________________________ Linux-audio-dev mailing list Linux-audio-dev@email-addr-hidden http://lists.linuxaudio.org/mailman/listinfo/linux-audio-devReceived on Fri May 8 00:15:02 2009
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