Dennis Schulmeister <linux-audio-dev@email-addr-hidden> writes:
> If you do a "regular" phone call from one mobile phone to another you
> easily get 1 second latency. The point is you don't notice it unless
> you're standing next to the other person.
Well, 1 second is totally unacceptable on VoIP;). I don't use a headset
and neither does the persons I talk to.
The audio goes out my speakers and the remote persons speakers and if
there were a 1 second delay, that would be pretty annoying trying to
talk.
> But then what's the reason behind ultra-small hardware buffers which
> need to be refreshed very quickly in contrast to the comparatively large
> buffers needed for the input stream in the first place?
?
> I see the reasoning for games, though.
Right, and like gaming with VoIP, coordinating the first strike team.
-- Esben Stien is b0ef@email-addr-hidden s a http://www. s t n m irc://irc. b - i . e/%23contact sip:b0ef@ e e jid:b0ef@ n n _______________________________________________ Linux-audio-dev mailing list Linux-audio-dev@email-addr-hidden http://lists.linuxaudio.org/mailman/listinfo/linux-audio-devReceived on Tue Jun 23 16:15:04 2009
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