Re: [LAD] Floating point processing and high dynamic range audio

From: Paul Davis <paul@email-addr-hidden>
Date: Wed Jul 21 2010 - 21:05:44 EEST

On Wed, Jul 21, 2010 at 2:01 PM, <fons@email-addr-hidden> wrote:
> On Wed, Jul 21, 2010 at 01:26:40PM -0400, Paul Davis wrote:
>
>> floating point -1.0 == minimum value of an integer sample == -inf dBFS
>> floating point 1.0  == maximum value of an integer sample == 0dBFS
>
> ??? At least the first of these makes no sense at all,
> and the second applies if the dB value indicates a digital
> peak level. More accurately: 0dB digital peak corresponds
> to a sample value of + or - 1.

yeah, i got the first one wrong. mea culpa. but i think you need to
avoid using "dB" in this context, and be clear about using dBFS.
restated:

floating point value of -1.0 == minimum value of an integer sample
floating point value of 1.0 == maximum value of an integer sample
floating point value of 0.0 == -inf dBFS
floating point value of +/- 1.0 == 0 dBFS

> An audio signal represents pressure variation as a function of
> time. Multiplying it by two will give 2 times the pressure,
> and 4 times the power. The subjective result is another matter.

i was trying to be precise enough to include nonlinearities in the
analog path. perhaps unnecessary.
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Received on Thu Jul 22 00:15:02 2010

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