Re: [LAD] Finding Deadlock causes in multithreaded C++ using gdb

From: Harry Van Haaren <harryhaaren@email-addr-hidden>
Date: Tue Mar 08 2011 - 14:24:19 EET

Hey,

Thanks for the "thead apply all bt" tip, gets me a bit more info.

As it happens I fixed the bug that cause this thread by mistake, it was a
deadlock in GUI code.

I've looked into valgrind and helgrind, getting lots of output... don't
really know how to use it yet.
Tutorials and man will sort me out when I get time...

Thanks, -Harry

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Received on Tue Mar 8 16:15:02 2011

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