Re: [LAD] Communicating between python UI and C++ engine for real time audio?

From: Paul Davis <paul@email-addr-hidden>
Date: Wed Nov 02 2011 - 19:25:45 EET

On Wed, Nov 2, 2011 at 1:09 PM, Iain Duncan <iainduncanlists@email-addr-hidden> wrote:
> - realtime low latency engine in C++ using per sample callback audio (
> either RTAudio or Jack or PortAudio )

this conflicts with this:

> Basically I want to be able to do the gui and data transforming code in
> Python whenever possible and allow plugins to be written to work on the data
> in Python

the GUI is one thing; transforming data *in general* with python isn't
going to fit into a low latency engine.

now, of course, if you mean "performing edits to high level data
structures", which you might, then there isn't really a problem
(though you'll likely want to get into RCU to manage things). but if
you are talking about DSP processing with python plugins, i *doubt*
that it will work reliably.
_______________________________________________
Linux-audio-dev mailing list
Linux-audio-dev@email-addr-hidden
http://lists.linuxaudio.org/listinfo/linux-audio-dev
Received on Wed Nov 2 20:15:01 2011

This archive was generated by hypermail 2.1.8 : Wed Nov 02 2011 - 20:15:01 EET