Re: [LAD] prototyping callback based architecture in python?

From: Iain Duncan <iainduncanlists@email-addr-hidden>
Date: Fri Nov 04 2011 - 20:40:48 EET

On Fri, Nov 4, 2011 at 11:32 AM, Kjetil Matheussen <
k.s.matheussen@email-addr-hidden> wrote:

> >> Thanks guys, it looked from what I could see on the port audio page that
> >> only non-blocking was supported, but Gary said on the stk list that it
> >> might be possible with the python wrappers in the rtaudio package. I
> >> realize it's probably not going to be practical as a long term solution
> >> (
> >> though I sure with it were possible ) but as I actually earn my living
> >> coding python and am a total C++ amateur, it's probably worth saving
> >> some
> >> frustration figuring out architecture in a python prototype. I'm ok with
> >> high latency for now.
> >>
> >> Kjetil, do you know if anyone has experimented with a real time memory
> >> allocator for Python?
> >>
> >
> > No, I don't know.
> > Are you sure you need to use Python? There are other high level languages
> > letting you do this, which are much faster than Python.
> > LuaAV for Lua is the most obvious since Lua is the same
> > type of language as Python. Other alternatives I know of are Faust,
> > Kronos (if it's available now) and Snd-RT.
> > (Of those last three, you should look at Faust first.)
> >
>

Well, I code in Python for a living, so as far as maximizing developer time
it makes sense! And there are a lot of nice libraries out there for doing
things in Python ( gui, midi, osc interfaces, etc )

iain

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Received on Fri Nov 4 20:15:04 2011

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