Re: [LAD] "bleeding edge html5" has interesting Audio APIs

From: David Robillard <d@email-addr-hidden>
Date: Mon Nov 21 2011 - 21:49:31 EET

On Mon, 2011-11-21 at 20:35 +0100, Nick Copeland wrote:
> > From: d@email-addr-hidden
> > On Mon, 2011-11-21 at 18:59 +0000, james@email-addr-hidden-art.net wrote:
> > > I'm no gamer but even I know games can be have been written in
> java.
> >> Minecraft springs to mind. A very interesting 3d block game.
> >
> > The one famous for having almost artistically primitive graphics?
> Yes, and those sample accurate synchronised loops.
> And that realtime UI response: build something now and know that
> even dalvik will have responded to it by nightfall.

That kind of "realtime" (i.e. "fast enough") is not the same kind of
synchronous hard(ish) realtime we need in performance and production
software.

> I think somebody already suggested this thread be moved to another
> list. There is no language nor transport that suits all solutions,
> expecting
> Java and a Browser to be an ultimate panacea is being hopeful at best.

Indeed. Writing DSP in either is unwise, which is why virtually nobody
does it.

As for UIs, there is precisely one "platform" available by default on
almost all devices: the browser. Period.

How much a bunch of Unix curmudgeons or Java fans dislike that fact
doesn't change it, any more than me disliking blue changes the colour of
the sky.

-dr

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Received on Tue Nov 22 00:15:02 2011

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