Re: [LAD] LV2: Communicate from the DSP to the UI

From: Aurélien Leblond <blablack@email-addr-hidden>
Date: Mon Oct 28 2013 - 17:24:24 EET

> The map object is 'just there' for when you need it, like creating new
> forges ;) I've always wondered if it made more sense to provide a accessor
> method to it for clarity Plugin::get_urid_map() const or something like
> that.
>
> That looks right for creating a forge, AtomForge's ctor will call
> lv2_atom_forge_init
> when the map is passed in (just like you do above)
>
>>
>> void Scope::run(uint32_t nframes)
>> {
>> // you're sending things in an atom sequence so get the size
>> information
>> // from the port buffer
>>
>> LV2_Atom_Sequence* aseq = (LV2_Atom_Sequence*) p (p_notify);
>> m_forge->set_buffer ((uint8_t*) aseq, aseq->atom.size);
>>
>> m_forge->sequence_head(m_notify_frame, 0);
>>
>> // sequences need a timestamp for each event added
>> m_forge->frame_time(0);
>>
>> m_forge->write_float(1604);
>> }
>>
>
> Still nothing happening on the GUI end ay? Could I just have a link to the
> full source code? I'm better debugging hands on. Sorry, I can't recall the
> git address to your plugin set.
>
> Forging atoms (in a way that actually works) isn't by any means a straight
> forward process.

Thanks for checking, I really have the feeling I'm missing something
small here :)

The SVN is here:
svn checkout svn://svn.code.sf.net/p/avwlv2/code/trunk avw.lv2

(Ingen is the host I use to test them)
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Received on Mon Oct 28 20:15:04 2013

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