Re: [LAD] using libsndfile to write signed short

From: Joël Krähemann <weedlight@email-addr-hidden>
Date: Fri Sep 26 2014 - 13:15:44 EEST

On Fri, 2014-09-26 at 10:20 +0200, Cedric Roux wrote:
> On 09/25/2014 11:50 PM, Joël Krähemann wrote:
> > void
> > ags_sndfile_write(AgsPlayable *playable, signed short *buffer, guint
> > buffer_length)
> > {
> > AgsSndfile *sndfile;
> > sf_count_t multi_frames, retval;
> >
> > sndfile = AGS_SNDFILE(playable);
> >
> > multi_frames = buffer_length;
> > retval = sf_write_short(sndfile->file, buffer, multi_frames);
>
> If buffer_length gives the number of bytes of the buffer,
> you may be in trouble here. For sf_write_short, /usr/include/sndfile.h
> says:
> ** All of these read/write function return number of items read/written.
> See also the libsndfile FAQ:
> http://www.mega-nerd.com/libsndfile/FAQ.html#Q012
>
> HTH
>
> >
> > if(retval > multi_frames){
> > // sf_seek(sndfile->file, (multi_frames - retval),
> > SEEK_CUR);
> > }
> > }

This is how the buffer is allocated. Strange to me is

multi_frames = buffer_length;

or

multi_frames = sndfile->file->info->channels * buffer_length;

gives about the same size of file.

  /* buffer */
  devout->buffer = (signed short **) malloc(4 * sizeof(signed short*));
  devout->buffer[0] = (signed short *) malloc(devout->dsp_channels *
devout->buffer_size * sizeof(signed short));
  devout->buffer[1] = (signed short *) malloc(devout->dsp_channels *
devout->buffer_size * sizeof(signed short));
  devout->buffer[2] = (signed short *) malloc(devout->dsp_channels *
devout->buffer_size * sizeof(signed short));
  devout->buffer[3] = (signed short *) malloc(devout->dsp_channels *
devout->buffer_size * sizeof(signed short));

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Received on Fri Sep 26 16:15:01 2014

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