Re: [linux-audio-user] ANN: Specimen v0.2.1 released

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Subject: Re: [linux-audio-user] ANN: Specimen v0.2.1 released
From: Anthony (avan_AT_uwm.edu)
Date: Tue Feb 24 2004 - 03:17:54 EET


Fantastic. My bandmate will love this. Is there a way
to easily add all these GUS patches I have lying around.
I'm sure I discovered a way to convert them once. I just
need to get some decent samples to wow him with.

--ant

* Pete Bessman <ninjadroid_AT_ml1.net> [Feb 22 04 20:23]:
>
> I almost wanted to call this 0.3.0, but it's not quite there. This
> release adds a filter with resonance, ADSR volume envelopes,
> independent direction and duration play mode configuration, and a
> highly optimized resampling routine that easily accomodates 64 note
> polyphony on my Athlon 1.33.
>
> www.gazuga.net, as usual, has the latest.
>
> I'm also going to dry and address the gazillion loose ends in that
> other thread (I can't keep up with it anymore, so here's a fresh
> start).
>
> Patrick: There is no .glade file. All the UI code was written by
> hand, and as I said before, I highly dependent on the patch
> infrastructure having a certain interface.
>
> Jan: Coding gui events over ports does not sound like my cup of tea.
> That would also be a pain since that is radically different from what
> my gui code currently does.
>
> Dave: I agree with all those features, they are on their way. I just
> have to take care of the basics first.
>
> Steve: Nice to able to express a good old fashioned dissonant opinion,
> thanks for granting me that slack.
>
> Everybody: Perhaps I should emphasize a few facts:
>
> a) Specimen is a few months old.
> b) Specimen is my first real program.
> c) Every day I sit down and code, I churn out around 500 to 1000 lines.
> d) I intend for Specimen to be a professional quality music maker.
>
> Granted, I haven't written design documents and such about how
> Specimen will be professional, but that's mainly because I've been
> spending my time working on the actual program. It won't be more than
> a couple more months before the vast majority of features necessary
> for making rich music are available. I also have no experience
> with hardware samplers, my old instrument of choice was FruityLoops,
> so I'm not thinking in terms of the way Real Samplers work. I'm
> trying to make a tool that makes music with the best possible
> tradeoff between flexibility and ease of use, and maximal quality
> all around.
>
> OK, I've donned my asbestos armor, let 'er rip.
>
> [pb]
>
>


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