Re: [LAU] New album out: Modlys/2013 - workflow

From: Will Godfrey <willgodfrey@email-addr-hidden>
Date: Tue Feb 04 2014 - 11:24:40 EET

On Tue, 04 Feb 2014 09:16:39 +0100
Atte <atte@youmail.dk> wrote:

> On 12/31/2013 03:59 PM, Dave Phillips wrote:
>
> > Even though I'm not a Renoise user - not even a heretical one - I would
> > love to read how you create your music with the software. Please
> > consider posting a description here or elsewhere, the more detailed the
> > better.
>
> Ok, as promised a few (?) words about "how I use renoise" and "my work
> flow".
>
> First a little bit about how the tracks started:
> After playing with paulstretch I was struck by the beauty of the sounds
> produced by it. Actually it's kind of surprising how just about
> everything sounds beautiful at 1/10 or 1/20 speed. So I started working
> on an album (entitled båndsløjfe (tape loop)) where the textures would
> be comprised of stretched material, and with faster stuff like glitches,
> percussion and drums on top. I stretched all kinds of audio material,
> chopped it up (using the very handy "slice" feature in renoise) to have
> smaller building blocks (typically of one or two bars length), and
> arrange them into a different structure. Most of the time material from
> different stretched audio were layered to allow me to control the
> texture individually. Sometimes they were filtered, sometimes with a lfo
> controlled filter, sometimes ran through a mda vocoder/talkbox as
> carrier and some rhythmic thing like a percussion loop as modulator.
> I've been working on/off on this album for about two years, but never
> finished all the tracks (there were 19). On "2013" the following 5
> tracks comes from that concept album: "engang", "maria bebudelse",
> "forfra", "boston undervej" and "13" (the later contains no stretched
> material, but was meant as a contrast from the rest of the songs).
>
> A few years ago I was on vacation on Gran Canaria. While on the plane,
> hanging around the pool and in general relaxing, the other members of
> the family were reading books or solving cross word puzzles, but I
> started 19 small sketches, mostly one or two bar loops. The idea was not
> to finish anything, just play around, some took only 15 minutes or less.
> I had plans for later finishing the best sketches for an album entitled
> "Las Palmas" (named after the airport on Gran Canaria). In general I
> went for instrumental tracks with a dance floor feel without the actual
> beat. Each sketch were named after something the happened just before or
> after the sketch was made. "de venter", "du kender titanium", "20", igen
> igen", "på vej hjem" og "meyer" were selection from that concept album.
>
> The three meditations were done on commission as meditation tracks.
>
> About the workflow:
> I almost always start out by going for a mood that I like. Every sound
> contributes to the mood, but to me the bass drum is especially
> important. So I spend some time finding a bass drum that fits with the
> mood. I also like to truncate sounds like hihats or claps to make them
> more percussive. In general I think every sound or part of a song should
> be strong, so instead of just throwing random stuff in, I try to find
> thing that are not "just a sound", something with character. Sometimes
> (heavy) processing can make a dull sound interesting, but sometimes I
> just throw it away again if it's too blah. When I have a loop that I
> like with basis drums and some harmony I often start to think about the
> structure of the whole track, since I found it very difficult to break
> out of a loop later, if I work too much on it. In renoise this means
> that I would copy my pattern so the song takes about 4 minutes, and then
> start working on an alternate, contrasting part. I also found it
> important always to remember to leave space when adding parts. It's so
> easy to overdo each part, which leaves no room for later parts, so I try
> to imagine how a certain sound would fit with both what is there already
> and things that could be added later, sometimes I have a pretty clear
> idea of what those later things could be sometimes I don't. It's also
> nice to have things, be it sounds, effects, musical ideas that only show
> up once or maybe twice in the track, this is easier to work with when
> the structure is more or less in place.
>
> In renoise you can really "program" the music, by typing in the music on
> the computer keyboard. This is usually the fastest and most precise way
> to work, but the music tends to sound very sterile (to my ears) if done
> this way. I have a small LPK25 that's always hooked up and sits on my
> desktop, and I try to use it as much as possible (I also have a 88keys
> weighted yamaha that I hook up if I have the time). I mostly quantize
> things to have a tight groove, but some parts are non-quantized to add
> some organic sound the the music.
>
> Regarding the production: I mix things as I go, since to me that's part
> of the compositional process. Some things needs effects to work in the
> mood or in the sound. I rarely use reverb, mostly because the tend to
> give a washed out and often cheap sound to the track, but admittedly
> because I don't have that many great sounding reverbs. The ones I use
> the most are the TAL reverbs, I think their tails sounds the least
> metallic. Instead I use a lot of delay (especially renoise buildin
> Multitap Delay with filter on the delays) that in renoise are easy to
> sync to the tempo. I also use alot of lopass and hipass filters to shape
> the sound of things. For instance I like to do extreme hipass on hihats
> of things that should work like hihats, to really lift them above the
> rest of the track, leaving room in the midrange and lo hiend for other
> sounds. Prominent melodic sounds (electric pianos, piano, synth sounds,
> pads, lead sounds) often needs alot of EQ to bring out the body of the
> sound and make them blend with the mood.
>
> I like to spread out the work of a track over a long time. Work a little
> on it, then leave it alone for a while and come back to it. For this
> purpose I made a renoise hackish tool that renders a track to wav from
> the commandline. I then have a script "generate_mp3" that renders
> modified (make style) tracks to an mp3 folder directly on my server,
> this folder is synced to my android phone with the app "folder sync" so
> that I always have the latest versions of the tracks with me. So I spend
> alot of time listening to things away from the computer, for instance
> while running of driving the car. That works really well for me, if I
> listen to a track in renoise I tend to jump right in and change
> something I don't like, but just listening without the ability to change
> anything gives a much better overview, especially when working on a
> collection of tracks at the same time.
>
> Some final words regarding renoise: Brendan Jones commented "you made
> this with a tracker?"... Well to me renoise is just a tool. I worked
> with a lot of different programs, my first album was made with floss
> tools (ardour, muse, specemin, zynaddsubfx, phasex, ams, pd and more). I
> really believe that for the most part you could make your music in any
> tool. So why renoise? The most important thing for me is it's extreme
> stability, it just never crashes. There's nothing that sucks the
> motivation more out of me than being in flow with a song and having the
> program crash on me. I might loose work, but even if I do it really
> breaks the flow, and I really, really hate that. It's also really nice
> to just load a project and everything is exactly where you left it. I
> tried the session managers, but I never got into it. Also when using
> alot of tools, a bug in one program might break the whole chain. So you
> have to upgrade that piece of software, and now your project might not
> load. And renoise is very "rounded" compared to the floss tools IMHO.
> Everything is really well thought of and well tested. So many small
> things that mean working is simply faster, consistent keyboard
> shortcuts, fast switching of views, infinite undo on everything
> including fader moves, support for mouse scroll almost everywhere. And
> it doesn't hurt that renoise is really light on the CPU. There are
> things that are more challenging in a tracker, mostly working over the
> seemingly hard boundaries of patterns and accepting the messy look of
> realtime midi recordings in the pattern editor.
>
> I hope that gives an idea about the workflow. Although that was a lot of
> words, please feel free to ask if there's something specific you'd like
> to know about :-)

Wow!
Thanks for that. It's fascinating to read how other musicians develop their
ideas.

-- 
Will J Godfrey
http://www.musically.me.uk
Say you have a poem and I have a tune.
Exchange them and we can both have a poem, a tune, and a song.
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Received on Tue Feb 4 12:15:01 2014

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