Re: [LAU] time stretch in Ardour4

From: Paul Davis <paul@email-addr-hidden>
Date: Mon May 16 2016 - 16:55:58 EEST

No need for this anymore, sort of. The nightly builds have precise
timestretch control added to the relevant dialog. Naturally this will be in
the next release (5.0)

--p

On Mon, May 16, 2016 at 9:22 AM, David <dplist@email-addr-hidden> wrote:

> On Mon, 16 May 2016 07:11:59 +0200
> fred <f.rech@email-addr-hidden> wrote:
>
> > Is it a way to time stretch regions *on a numeric basis*?
>
> You could use rubberband (see the manpage) and then import the
> resulting files into ardour.
>
> HTH
>
> -- David
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Received on Mon May 16 20:15:02 2016

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