Subject: [linux-audio-dev] game programming.
From: Tobias Ulbricht (ulbricht_AT_maths.tcd.ie)
Date: Thu Jun 07 2001 - 23:25:44 EEST
simple question.
How would you start to implement music (mod, midi) and audio support for a
game?
I looked for games-programming, but found only oss-dependent environments.
Is there a favourite one of you?
Here is what I, newbie, would do:
I would start a sound server,
use maybe a music and an audio thread
and add a client for music and audio to the external server.
struggeling with artsd at the moment.
using libartsc.so as a client
and would use, i.e. libmikmod as input for mods.
right?
any suggestions, where to look for welcome.
cheers, tobias.
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