Re: [linux-audio-dev] introduction & ideas

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Subject: Re: [linux-audio-dev] introduction & ideas
From: Martijn Sipkema (msipkema_AT_sipkema-digital.com)
Date: Thu Feb 28 2002 - 18:55:06 EET


> On Thu, Feb 28, 2002 at 04:06:01 +0100, Martijn Sipkema wrote:
> > The auther probably wrote this with OpenML (dmSDK) as being the
> > right way. Maybe this is indeed true for video and perhaps dmSDK
> > does scale well to low latency and for use in synchronous execution
> > audio.
> > Anyway, I think OpenML gets very little attention. The OpenGL
> > extensions and display sync API are nice too. Maybe some of us
> > Linux audio developers should join the OpenML mailing list.
>
> I was on the OpenAL dev list (around '98, I was going some GL work at the
> time). They were mostly video people, but they seemed to have some
> understanding of the differences, but they wanted something very
> decalative, ala. OpenGL, which I don't think is appropriate.
>
> I don't think they understood the differnece between "apply specular
> reflections to this surface" and "apply chorus to this audio stream" ;)

Correct me if I'm wrong, but I don't think OpenAL has anything to do
with SGI or OpenML. Wasn't this Loki trying to start a cross platform
3d audio API?

--martijn


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