Re: [linux-audio-dev] Playing wavs within OpenGL Performer without delay

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Subject: Re: [linux-audio-dev] Playing wavs within OpenGL Performer without delay
From: Maxim Moldenhauer (mmoldenh_AT_vt.edu)
Date: Fri Aug 09 2002 - 18:46:55 EEST


I got it working guys. Thanks for the help.
Max
On Friday 09 August 2002 10:58 am, Dave Phillips wrote:
> Maxim Moldenhauer wrote:
> > I am trying to put some audio in program that simulates a car navigation
> > system, and I simply want to play certain directions when the user gets
> > to a certain point in the city. I have it working, but while the audio is
> > playing, the user can't really do anything else. All the processing is
> > apparently going to the audio and the visual navigation is prevented
> > while the audio is playing. I used some code I downloaded from
> > http://www.opensound.com/ossfree. I haven't updated my kernel which is
> > 2.4.18-3 to do the low latency stuff. I don't know if that well help or
> > not. I also tried using fork() to create a child process, but that didn't
> > help. Any ideas? I have a deadline on Monday, and I would greatly
> > appreciate any help.
>
> OpenAL ?
>
> http://www.openal.org/home/
>
> Best regards,
>
> == Dave Phillips
>
> The Book Of Linux Music & Sound at http://www.nostarch.com/lms.htm
> The Linux Soundapps Site at http://linux-sound.org


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