Re: [linux-audio-dev] Two or more monitors)Re:Project:modularsynth editor

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Subject: Re: [linux-audio-dev] Two or more monitors)Re:Project:modularsynth editor
From: Martijn Sipkema (msipkema_AT_sipkema-digital.com)
Date: Tue Jan 20 2004 - 17:53:54 EET


> [...]
> > > Right, but resolution is just a matter of RAMDAC parameters. All
> > > I want is a 3856x1536 framebuffer with one RAMDAC displaying a
> > > 2048x1536 window and the other displaying a 1808x1356 window. I
> > > don't care about one tiny MB of VRAM being invisible.
> >
> > True, this should be possible as long as the pixel format is the
> > same; I misunderstood before, this is indeed a driver limitation.
>
> And it has to be the same pixel format if it's the same (wide) buffer.
> :-)

I know SGI hardware supports multiple pixel formats in one framebuffer,
but I'm not sure it is possible to render to more than visual at a time; I
doubt
it.

> > > BTW, the 8800 is limited to 2048x2048 for OpenGL contexts, but
> > > that seems to be per context, and I'm not inderested in
> > > stretching a single context over both screens anyway. (I'm not
> > > interested in stretching *anything* over both screens; just
> > > moving windows across them, which is not possible with
> > > independent desktops.)
> >
> > That is a problem since there is no way an application can know
> > about this limitation and I don't think X has a way of returning
> > "window too large" on a window config request.
>
> The driver is supposed to just clip at 2048x2048. Some tester
> concluded it does on Windoze, but I haven't tried it on the Linux
> drivers. (Though they even have the same bugs as the Windows drivers,
> so I'd guess they're pretty closely related...)

Perhaps, with a performance penalty, these very large windows could
be rendered in multiple passes...

--ms


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