Re: [linux-audio-dev] Re: Software controller for homemade edrums

From: Olivier Guilyardi <ml@email-addr-hidden>
Date: Wed Jun 08 2005 - 16:57:23 EEST

Hi Florian,

Florian Schmidt wrote:

>For quick tests without libDSP you can tweak the jack_convolve Makefile
>a little:
>
>uncomment the
>
>#COMPILE_FLAGS += -DC_CMUL
>
>line and remove "-ldsp" from the LINK_FLAGS line. This will use an
>unoptimized C complex multiplication implementation. jack_convolve will
>use around 10-20% more cpu than with the libDSP implementation.
>
>
>
It did compile. I also needed to remove the #include <dsp/dspop.h> in
convolve.c

Okay, so I now have an idea of what convolution is. Your little piece of
software is very nice, very easy to understand. I used three samples : a
bassdrum, a snare drum, and a short guitar chord. I plugged the output
of one of my pads into jack_convolve's input and its output into the
alsa_pcm playback.

Both the bassdrum and the chord sounded quite nice. But the snare drum
sounded like very far away. I guess this comes from the silence at the
end of this sample.

What exactly happens with these "response files" ? Should I use very
simple samples, like a sine wave with no silence ? Shouldn't convolving
be coupled with trigerring ? I mean : hitting the pad would start the
sample playback, and the convolving engine would use both this sample
playback and the pad signal to produce its output. In this case,
jack_convolve would then need one output and two inputs :
- one for the pad signal,
- and one for the "response signal", that is : the sample playback that
started right when the pad got hit

Is this possible, or do I misunderstand convolution here ?

Regards

--
  og
Received on Wed Jun 8 20:15:06 2005

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