Hi David! Thanks for your reply! I'm impressed with your credentials, too :)
> That is, MIDI output, as in sending MIDI messages to an onboard or
> external hardware synth, or a softsynth running in the driver or as a
> separate application? (As opposed to generating "wave" audio in your
> application.)
MIDI output, sending events to the ALSA sequencer, and from there to the
softsynths...
> Anyway, keybord input is done by handling "press" and "release"
> events. When you get a "press" event, you set some state variable for
> the corresponding key to "down", and when you get a "release" event,
> you clear that state variable.
Sounds great! Do you have a code example?
> SDL also has an alternative API that has this logic built in:
> SDL_GetKeyState():
Hm, I'm wondering if I could do this sticking to C++ builtins...
Carlo
Received on Fri Jan 20 16:15:08 2006
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