On Thu, 2008-08-07 at 14:03 -0400, nescivi wrote:
> At first sight it seems more geared to 3D modelling for animation graphics,
> rather than for making realworld objects.
> I need to model some things in order to "print" them on a rapid prototyping
> machine...
> Is Blender a suitable candidate for that?
AFAIK rapid prototyping machines work with triangle meshes, so using a
polygon modeler is no problem. It's even the way to go for organic
shapes like action figures. There's a RP startup that works with Blender
a lot.
However, for precise geometrical shapes, Blender is the wrong tool. It
can be done to some degree, but it is just painful compared to a decent
CAD tool.
-- Thorsten Wilms thorwil's design for free software: http://thorwil.wordpress.com/ _______________________________________________ Linux-audio-dev mailing list Linux-audio-dev@email-addr-hidden http://lists.linuxaudio.org/mailman/listinfo/linux-audio-devReceived on Fri Aug 8 00:15:04 2008
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