"james morris" <james@email-addr-hidden-art.net> writes:
> I'm wanting to use basic synthesis techniques such as ADSRs LFOs
> hi/lo pass filters, echo, and reverb to generate some kind of
> ambient sound scape using pre-recorded audio clips, for a game I'm
> working on.
It depends on what game you're developing.
If you're developing a 3d action game, like first person shooters,
then that's a whole chapter for itself if you want to do it right, but
if you're making a pin ball game, tetris or some game where you
generally don't move through corridors, etc, I would definitely use
supercollider.
You can load samples into supercollider or you can model your
synthesis from scratch or a combination of both, then just send
timestamped OSC messages to trigger or control them.
-- Esben Stien is b0ef@email-addr-hidden s a http://www. s t n m irc://irc. b - i . e/%23contact sip:b0ef@ e e jid:b0ef@ n n _______________________________________________ Linux-audio-dev mailing list Linux-audio-dev@email-addr-hidden http://lists.linuxaudio.org/mailman/listinfo/linux-audio-devReceived on Tue Apr 7 20:15:02 2009
This archive was generated by hypermail 2.1.8 : Tue Apr 07 2009 - 20:15:02 EEST