Re: [LAD] Finding Deadlock causes in multithreaded C++ using gdb

From: Arnold Krille <arnold@email-addr-hidden>
Date: Sun Feb 20 2011 - 23:53:24 EET

On Sunday 20 February 2011 22:12:32 Harry Van Haaren wrote:
> Hey guys,
>
> I'm working on a mulithreaded version of my pet project, and I've now
> managed to deadlock one thread,
> which in turn makes the GUI thread wait for a mutex lock, and then finally
> segfaults the whole program :-)
>
> So I'm looking for pointers on how best to find a deadlock's cause using
> gdb?
>
> Other advice / good articles on the topic etc welcome!
> Thanks for reading, -Harry

gdb is probably not the right tool for this. valgrinds helgrind is much better
suited.
It also doesn't hurt to run one app in callgrind and memcheck every once in a
while...

Have fun,

Arnold

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Received on Mon Feb 21 00:15:03 2011

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