Re: [LAD] Communicating between python UI and C++ engine for real time audio?

From: Iain Duncan <iainduncanlists@email-addr-hidden>
Date: Thu Nov 03 2011 - 02:31:59 EET

> Yes, that's certainly feasible. RCU = Read-Copy-Update is a software
> pattern for dealing with situations where you need to update a complex
> data structure while it is in use. The general approach is to make a
> copy, modify the copy, and the atomically (normally) swap a pointer to
> the original for a pointer to the new one. somehow you have to clean
> up the old one.
>
> you won't find this written up in any texts on programming, i think.
> its in wide use in the linux kernel, and there have been attempts to
> create some general purpose user space libraries that do it too. my
> own sense is that almost every implementation of RCU will end up being
> incredibly context (app) dependent. we use it a lot in ardour. its
> quite complex.
>

Thanks Paul. I'm wondering if it might be easier to begin with to have my
python side only read the shared data and send messages to the c engine for
writes. Is there a relatively straightforward way to have a python process
have read access to a block of memory that the c engine has full access to?
Would this simplify the concurrency issues?

thanks for the tips everyone.
Iain

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Received on Thu Nov 3 04:15:01 2011

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