Re: [LAD] Communicating between python UI and C++ engine for real time audio?

From: Harry van Haaren <harryhaaren@email-addr-hidden>
Date: Thu Nov 03 2011 - 22:02:15 EET

On Thu, Nov 3, 2011 at 1:39 PM, Paul Davis <paul@email-addr-hiddenwrote:

> no, using a protocol like OSC doesn't solve the basic problem: making
> changes to data structures used by the RT code when those changes
> can't be done with RT constraints
>

Yes, sorry must not have made myself clear :)

Currently using the jack ringbuffer as a RT queue. Thought of a nice
abstraction of the "one way only" problem too:
Just wrap two ringbuffers into a single class, and then have two set / get
functions.

Basically one "RtQueue" instance can pass messages back and forth between
two threads lock free.
I'd like to improve it so that one get / set method is there, and its
thread-aware so it will automatically push / pull to the right ringbuffer.
But that's a touch hard for me as I'm using GLib threads and finding which
thread is running is something i can't do yet :D

-Harry

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Received on Fri Nov 4 00:15:01 2011

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