Re: [LAD] Communicating between python UI and C++ engine for real time audio?

From: Paul Davis <paul@email-addr-hidden>
Date: Thu Nov 03 2011 - 22:25:22 EET

On Thu, Nov 3, 2011 at 4:02 PM, Harry van Haaren <harryhaaren@email-addr-hidden> wrote:
> On Thu, Nov 3, 2011 at 1:39 PM, Paul Davis <paul@email-addr-hidden>
> wrote:
>>
>> no, using a protocol like OSC doesn't solve the basic problem: making
>> changes to data structures used by the RT code when those changes
>> can't be done with RT constraints
>
> Yes, sorry must not have made myself clear :)
>
> Currently using the jack ringbuffer as a RT queue. Thought of a nice
> abstraction of the "one way only" problem too:
> Just wrap two ringbuffers into a single class, and then have two set / get
> functions.
>
> Basically one "RtQueue" instance can pass messages back and forth between
> two threads lock free.
> I'd like to improve it so that one get / set method is there, and its
> thread-aware so it will automatically push / pull to the right ringbuffer.
> But that's a touch hard for me as I'm using GLib threads and finding which
> thread is running is something i can't do yet :D

this approach requires that all your data structures can be
representable as POD (plain old data) and be effectively and easily
de/serialized from/to a bytestream.

this can be quite restrictive. linked lists, for example ...
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Received on Fri Nov 4 00:15:02 2011

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