Re: [LAD] [ANN] ALPHA: jiss - Jack Interactice Sequencing Software

From: gene heskett <gheskett@email-addr-hidden>
Date: Mon Nov 14 2011 - 20:04:57 EET

On Monday, November 14, 2011 01:03:25 PM Florian Paul Schmidt did opine:

> On 11/14/2011 05:01 AM, gene heskett wrote:
> > On Sunday, November 13, 2011 10:46:57 PM Florian Paul Schmidt did
> > opine:
> >
> > Played with the pclos default .ogg player.
> >
> >> http://shirkhan.dyndns.org/~tapas/stella.ogg
>
> I updated the example: Lessened the breathing to something like 10db and
> added a bass:
>
> http://shirkhan.dyndns.org/~tapas/stella_jiss.ogg
 
But now the overall level is -50db. I can just barely hear the .ogg. Same
player.
 
> https://github.com/fps/jiss/blob/master/wicked.lua
>
> Sounds a bit more like music now :D
>
> Flo
>
> > Nice clean sounding synth, but as an old BC engineer, it sounds like
> > there is a DBX-165 compressor that is badly adjusted in the output
> > path. The whole thing is breathing about 30db with the kicker drum,
> > and gain recovery is about half the drum period. If you wanted that
> > effect, you got it in spades, but to these ears the compression is
> > way overdone and I think you will find it generates ear fatigue in
> > the average listener quickly.
> >
> > I don't enjoy raining on anybodies parade that obviously has a lot of
> > work in creating a creative tool like this is intended to be, so
> > please take this as constructively as possible.
> >
> >> (wicked.lua code here with some omission of some chords at the start
> >> and some remarks in comments added):
> >>
> >> -- some stuff :D
> >> require "jiss"
> >> require "jissing"
> >>
> >> -- create engine in stopped state
> >> e = jiss.engine()
> >>
> >> -- setup some state that the sequences later use
> >> -- e:run can only be used when the engine is stopped..
> >> -- as this is executed in non-RT context it's ok to
> >> -- create some variables and tables here..
> >> e:run([[
> >>
> >> bar = 0;
> >> min = 20;
> >> max = 80;
> >> stella = {
> >>
> >> range(min, 80, min7b5(E(4))),
> >> range(min, 80, min7b5(E(4))),
> >>
> >> -- cut away quite a bit here (see wicked.lua in git clone)
> >> :D
> >>
> >> range(min, 80, maj7s11(B(4)-1)),
> >> range(min, 80, maj7s11(B(4)-1))
> >>
> >> }
> >>
> >> ]])
> >>
> >> -- this sequence can control the others since it's processed before
> >> -- the others in the engine
> >> -- events string is newline sensitive. in this case the events
> >> -- on consecutive lines are spaced 1 second apart..
> >> -- also: loop back to 0 at time t = 8 sec
> >> tune = seq(e, "tune", loop_events(8, events_string(1, [[
> >>
> >> drums1:relocate(0.0); drums1:start_(); notes:relocate(0.0);
> >>
> >> notes:start_()
> >>
> >> drums1:stop_();
> >>
> >> ]])))
> >>
> >> -- manually start this sequence and add to the engine
> >> tune:start()
> >>
> >> -- note that a copy is appended to the engine
> >> e:append(tune)
> >>
> >>
> >> -- a sequence that controls the global variable bar to advance
> >> through the song
> >> play(e, seq(e, "control", loop_events(1, events_string(1, [[
> >>
> >> bar = bar + 1; bar = (bar % #stella);
> >>
> >> ]]))))
> >>
> >>
> >> -- events at fixed times. loop at t = 0.75 sec
> >> play(e, seq(e, "notes",
> >> loop_events(0.75, {
> >>
> >> { 0.125, [[ for i = 1,4 do note_on(0, 24 +
> >>
> >> stella[bar][math.random(#stella[bar])], 30 + math.random()*64) end
> >> ]] },
> >>
> >> { 0.5, [[ for i = 1,2 do note_on(0, 24 +
> >>
> >> stella[bar][math.random(#stella[bar])], 10 + math.random()*34) end ]]
> >> } })))
> >>
> >> -- a drum pattern
> >> drums = [[
> >>
> >> note_on(1, 64, 127); note_on(2, 64, 127)
> >> note_on(2, 64, 127)
> >> note_on(2, 64, math.random(127))
> >> note_on(2, 64, math.random(127))
> >> note_on(2, 42, 110)
> >> note_on(2, 64, 127)
> >> note_on(2, 64, math.random(127))
> >> note_on(1, 64, 127); note_on(2, 64, 127)
> >> note_on(2, 64, math.random(127))
> >>
> >> ]]
> >>
> >> play(e, seq(e, "drums1", loop_events(1, events_string(0.125/2,
> >> drums))))
> >>
> >>
> >>
> >> -- connect all sequence outputs to jass:in
> >> connect(e,"jass:in")
> >>
> >> -- run the whole thing
> >> e:start()
> >>
> >> -- wait for the user to press enter
> >> io.stdin:read'*l'
> >>
> >>
> >> Have fun,
> >>
> >> Flo
> >> _______________________________________________
> >> Linux-audio-dev mailing list
> >> Linux-audio-dev@email-addr-hidden
> >> http://lists.linuxaudio.org/listinfo/linux-audio-dev
> >
> > Cheers, Gene
>
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Cheers, Gene

-- 
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Received on Mon Nov 14 20:15:06 2011

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