Re: [LAD] [ANN] ALPHA: jiss - Jack Interactice Sequencing Software

From: Florian Paul Schmidt <mista.tapas@email-addr-hidden>
Date: Mon Nov 14 2011 - 20:09:07 EET

On 11/14/2011 07:04 PM, gene heskett wrote:
> On Monday, November 14, 2011 01:03:25 PM Florian Paul Schmidt did opine:
>
>> On 11/14/2011 05:01 AM, gene heskett wrote:
>>> On Sunday, November 13, 2011 10:46:57 PM Florian Paul Schmidt did
>>> opine:
>>>
>>> Played with the pclos default .ogg player.
>>>
>>>> http://shirkhan.dyndns.org/~tapas/stella.ogg
>> I updated the example: Lessened the breathing to something like 10db and
>> added a bass:
>>
>> http://shirkhan.dyndns.org/~tapas/stella_jiss.ogg
>
> But now the overall level is -50db. I can just barely hear the .ogg. Same
> player.
>

Really? That's weird.. hmm.. I suck.. ;D

Flo

>> https://github.com/fps/jiss/blob/master/wicked.lua
>>
>> Sounds a bit more like music now :D
>>
>> Flo
>>
>>> Nice clean sounding synth, but as an old BC engineer, it sounds like
>>> there is a DBX-165 compressor that is badly adjusted in the output
>>> path. The whole thing is breathing about 30db with the kicker drum,
>>> and gain recovery is about half the drum period. If you wanted that
>>> effect, you got it in spades, but to these ears the compression is
>>> way overdone and I think you will find it generates ear fatigue in
>>> the average listener quickly.
>>>
>>> I don't enjoy raining on anybodies parade that obviously has a lot of
>>> work in creating a creative tool like this is intended to be, so
>>> please take this as constructively as possible.
>>>
>>>> (wicked.lua code here with some omission of some chords at the start
>>>> and some remarks in comments added):
>>>>
>>>> -- some stuff :D
>>>> require "jiss"
>>>> require "jissing"
>>>>
>>>> -- create engine in stopped state
>>>> e = jiss.engine()
>>>>
>>>> -- setup some state that the sequences later use
>>>> -- e:run can only be used when the engine is stopped..
>>>> -- as this is executed in non-RT context it's ok to
>>>> -- create some variables and tables here..
>>>> e:run([[
>>>>
>>>> bar = 0;
>>>> min = 20;
>>>> max = 80;
>>>> stella = {
>>>>
>>>> range(min, 80, min7b5(E(4))),
>>>> range(min, 80, min7b5(E(4))),
>>>>
>>>> -- cut away quite a bit here (see wicked.lua in git clone)
>>>> :D
>>>>
>>>> range(min, 80, maj7s11(B(4)-1)),
>>>> range(min, 80, maj7s11(B(4)-1))
>>>>
>>>> }
>>>>
>>>> ]])
>>>>
>>>> -- this sequence can control the others since it's processed before
>>>> -- the others in the engine
>>>> -- events string is newline sensitive. in this case the events
>>>> -- on consecutive lines are spaced 1 second apart..
>>>> -- also: loop back to 0 at time t = 8 sec
>>>> tune = seq(e, "tune", loop_events(8, events_string(1, [[
>>>>
>>>> drums1:relocate(0.0); drums1:start_(); notes:relocate(0.0);
>>>>
>>>> notes:start_()
>>>>
>>>> drums1:stop_();
>>>>
>>>> ]])))
>>>>
>>>> -- manually start this sequence and add to the engine
>>>> tune:start()
>>>>
>>>> -- note that a copy is appended to the engine
>>>> e:append(tune)
>>>>
>>>>
>>>> -- a sequence that controls the global variable bar to advance
>>>> through the song
>>>> play(e, seq(e, "control", loop_events(1, events_string(1, [[
>>>>
>>>> bar = bar + 1; bar = (bar % #stella);
>>>>
>>>> ]]))))
>>>>
>>>>
>>>> -- events at fixed times. loop at t = 0.75 sec
>>>> play(e, seq(e, "notes",
>>>> loop_events(0.75, {
>>>>
>>>> { 0.125, [[ for i = 1,4 do note_on(0, 24 +
>>>>
>>>> stella[bar][math.random(#stella[bar])], 30 + math.random()*64) end
>>>> ]] },
>>>>
>>>> { 0.5, [[ for i = 1,2 do note_on(0, 24 +
>>>>
>>>> stella[bar][math.random(#stella[bar])], 10 + math.random()*34) end ]]
>>>> } })))
>>>>
>>>> -- a drum pattern
>>>> drums = [[
>>>>
>>>> note_on(1, 64, 127); note_on(2, 64, 127)
>>>> note_on(2, 64, 127)
>>>> note_on(2, 64, math.random(127))
>>>> note_on(2, 64, math.random(127))
>>>> note_on(2, 42, 110)
>>>> note_on(2, 64, 127)
>>>> note_on(2, 64, math.random(127))
>>>> note_on(1, 64, 127); note_on(2, 64, 127)
>>>> note_on(2, 64, math.random(127))
>>>>
>>>> ]]
>>>>
>>>> play(e, seq(e, "drums1", loop_events(1, events_string(0.125/2,
>>>> drums))))
>>>>
>>>>
>>>>
>>>> -- connect all sequence outputs to jass:in
>>>> connect(e,"jass:in")
>>>>
>>>> -- run the whole thing
>>>> e:start()
>>>>
>>>> -- wait for the user to press enter
>>>> io.stdin:read'*l'
>>>>
>>>>
>>>> Have fun,
>>>>
>>>> Flo
>>>> _______________________________________________
>>>> Linux-audio-dev mailing list
>>>> Linux-audio-dev@email-addr-hidden
>>>> http://lists.linuxaudio.org/listinfo/linux-audio-dev
>>> Cheers, Gene
>> _______________________________________________
>> Linux-audio-dev mailing list
>> Linux-audio-dev@email-addr-hidden
>> http://lists.linuxaudio.org/listinfo/linux-audio-dev
>
> Cheers, Gene

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Received on Mon Nov 14 20:15:06 2011

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