Re: [LAD] liquidsfz-0.2.0

From: Benoît Rouits <brouits@email-addr-hidden>
Date: Sun Jan 12 2020 - 19:59:41 EET

Wonderful!
I will update QLiquidSFZ then, to reflect the additions you made.
Many thanks for this cool library.
 Benoît

Le 12/01/2020 à 18:34, Stefan Westerfeld a écrit :
> liquidsfz-0.2.0 has been released
>
> The main goal of liquidsfz is to provide an SFZ sampler implementation
> library that is easy to integrate into other projects. A standalone jack
> client and a LV2 plugin is also available.
>
> liquidsfz is implemented in C++ and licensed under the GNU LGPL version
> 2.1 or later. The release tarball can be downloaded here:
>
> https://github.com/swesterfeld/liquidsfz#releases
>
> Overview of Changes in liquidsfz-0.2.0:
> ---------------------------------------
>
>
>
>
> * Provide LV2 plugin
>
>
> * Support for <control>/<global>/<master> sections
>
>
> * Handle #define
> * Lots of new opcodes supported, including
> - key switches
> - crossfading for layers
> - more amp-related opcodes
> - allow changing more parameters using CCs
> * API additions
> - load progress function (Synth::set_progress_function)
> - global gain factor (Synth::set_gain)
> - provide list of CCs supported by .sfz file (Synth::list_ccs)
> - support pitch bend (Synth::add_event_pitch_bend)
>
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Received on Mon Jan 13 04:15:02 2020

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