Re: [linux-audio-user] jack_fst build question

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Subject: Re: [linux-audio-user] jack_fst build question
From: Dave Phillips (dlphilp_AT_bright.net)
Date: Sat Jun 05 2004 - 02:44:10 EEST


Hi Mark:

  The docs refer to the vst directory but fail to tell that they mean
the fst directory. Ergo:

    /home/dlphilp/fst-1.5/vst/

on my machine. You put the two headers there, run './fixheaders' from
the fst-1.2 top directory, and voila, fresh include files, ready for baking.

  I have rewritten the Quick Toot on using VST/VSTi plugins and will be
putting it on-line soon. Kjetil has already reviewed it made a few
corrections, I'm waiting now to hear from either Paul or Torben
regarding the newly added material on fst. Hopefully the revised
tutorial will be more helpful.

  You no stupid user. You heap big brave to attempt this loco stuff
okay, you betcha. :)

Best regards,

dp

Mark Knecht wrote:

> Matthew Allen wrote:
>
>> I sent a message about this on Monday. Did you run the fixheaders
>> script? After I did that I was still getting errors with jfst.c so I
>> gave up.
>>
>> m.
>>
> I did run the fixheaders thing. I think this is part of the problem.
> From the jack_fst README:
>
> <SNIP>
> You need to have AEffect.h and aeffectx.h in your include path.
> they can be downloaded from
>
> http://ygrabit.steinberg.de/users/ygrabit/public_html/vstsdk/Download/VST%20Plug
>
> -Ins%20SDK%202.3/vstsdk2.3.zip
>
> and are located in source/common. unfortunately aeffectx.h
> contains some constructors making the C compiler grok. Remove them we
> dont use t
> hem.
>
> copy them to your include path.
> <SNIP>
>
> This might as well be Greek to me. What's a constructor? What exactly
> to I remove. What include path are they talking about.
>
> Me no understando. Stupid user.... ;-)
>
> - Mark
>


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