Re: [linux-audio-user] JACK timemachine and W64 file format

From: Erik de Castro Lopo <erikd-lad@email-addr-hidden-nerd.com>
Date: Fri Jan 14 2005 - 04:32:00 EET

On Thu, 13 Jan 2005 21:03:29 -0500
"Jon B" <30plxf602@email-addr-hidden> wrote:

> "Because some people wanted to record files that are longer than 2GB, if
> you're using 8 channels you hit that limit pretty quickly, but even for
> stereo its a problem."
>
> For some reason I was under the impression that W64 was used because
> it saved 32-bit floating point data and therefore didn't clip; not
> because of file size limits. Is this true?

No WAV can also contain 32 bit float, but you hit the 2Gig limit
pretty quickly.

> (I don't know of any
> programs I can play them in, anyway; I just save to WAVs.)

sndfile-play (comes with libsndfile can play them) and any program
which uses libsndfile (Sweep, audacity, ardour, ecasound etc) can
read them.

> Is there any format that does do this,

Sorry, does what?

> that could then be normalized and
> reduced to regular WAV after the recording?

Look at sndfile-convert (also part of libsndfile).

Erik

-- 
+-----------------------------------------------------------+
  Erik de Castro Lopo  nospam@email-addr-hidden-nerd.com (Yes it's valid)
+-----------------------------------------------------------+
Being really good at C++ is like being really good at using rocks to 
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Received on Fri Jan 14 08:15:05 2005

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