Re: [linux-audio-user] SoundBlaster Live

From: Lee Revell <rlrevell@email-addr-hidden-job.com>
Date: Mon Feb 07 2005 - 03:40:13 EET

On Mon, 2005-02-07 at 00:06 +0100, tommy wrote:
> you may also look at http://www.alsa-project.org/~james/alsa-driver/
> and wait for lee revell.
>
> he seems to be an expert on this topic.

Actually James is the expert on the ca0106. I don't know much about it,
other than that James did a remarkable job reverse engineering it.

I really don't know what Creative is thinking with this crap. The #1
killer app for the emu10k1/audigy was the hardware accelerated 3d audio
aspect. Remember how mind blowing the original sblive was compared to
the previous generation of sound cards? Compare the sound in Doom to an
EAX game from a year or two later. Ever since they have been selling
bazillions of them to gamers. The ca0106 looks like a winmodem or
something, where they took the emu10k1 and gutted it and left the bare
minimum of (cheap!) hardware so they can implement all the emu10k1/2
features in software.

Considering how much can be done with the relatively feeble DSP in the
original emu10k1, if Moore's Law applied to DSPs then we should all be
able to buy $50 sound cards with multiple outboard DSP cores and run 100
reverbs and harmonizers and real time pitch correction at the same time.
I still maintain there's a lot of money to be made by someone who
designs a soundcard with the exact right balance of outboard DSP
horsepower, decent quality codecs, price point and of course open
architecture.

Who knows, maybe if the open source video card project succeeds then
someone will step up to fund the open sound card project...

Lee
Received on Mon Feb 7 04:15:09 2005

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