Re: [linux-audio-user] ld10k1 - success stories?

From: John Check <j4strngs@email-addr-hidden>
Date: Wed Feb 09 2005 - 08:00:38 EET

On Tuesday 08 February 2005 02:31 pm, Mathias Lundgren wrote:
> > > I'm not sure I saw a lot of documentation. I saw some doco for audigy
> > > in ld10k1, I guess a lot is applicable on an sblive, but by reading
> > > that I
> >
> > The init_live script appears to have some naming issues FWIW.
>
> Yes, it seems so. I located it to the line that results in the following
> output:
>
> /usr/local/bin/lo10k1 -n --ctrl "c-Left,Right:Wave Playback
> Volume,t-Wave Playback Volume:1,c-LeftSurr,RightSurr:Wave Surro
> und Playback Volume,t-Wave Surround Playback Volume:1,c-Center:Wave
> Center Playback Volume,t-Wave Center Playback Volume:1,c
> -LFE:Wave LFE Playback Volume,t-LFE Playback Volume:1" --patch_name
> "Wave Multi Volume" -a simple.emu10k1
>
> Apparently c- has to do with "concatenating controls", not sure what it
> means... simple.emu10k1 was loaded when I used this instead:
>
> lo10k1 -n --ctrl "" --patch_name "Wave Multi Volume" -a simple.emu10k1
>
> I guess it breaks things...
>

Mmm.. looks like concatenating means binding left and right into a single
entity.. I have to dump

> > > can't really relate it to the gui. I've managed to load effects, but I
> >
> > I keep getting "not enough tram" or similar when I try to load FX.
> > Can you clue me on what you did?
>
> I launched ld10k1 with -t 7, it says it initializes tram with 1024k.
> Whatever that means...
>
I'll give it a shot.. looks like 8 (base 0) 64k blocks
I remember the "t" stands for tank... clear as mud, eh?

> > > need to get an idea of how things actually make their way to the
> > > output, and which things they pass on their way there, to connect them
> > > in a sane way. I also need to get an idea of how the different things
> > > in qlo10k1 relate to the controls in alsamixer (I really hope there is
> > > _some_ relation between them :-). I'll dig along...
> >
> > AFAICT, you can just drop in the blocks you need and connect 'em up
> > (context menus for the connections are available if the cursor is
> > hovering over the line - took me a while to find that), then the controls
> > show up in the mixer. It crashes kmix when things change but IIRC you get
> > the AC97 section + whatever you define in alsamixer (or aumix, what have
> > you) IOW you can apparently define the whole signal path
>
> Alsamixer. I understand you can define the whole signal path, and I can
> connect/disconnect things but it's not much of a use if I don't know
> what's going on. I still need to know how it relates to the hardware...
> Digging along...
>
> /Mathias

Indeed. I've just about managed to layout the GUI where it's possible to
follow what's going on.
Received on Wed Feb 9 08:15:10 2005

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