Re: [linux-audio-user] Usability vs Intuitability in Ardour

From: Burkhard Woelfel <versuchsanstalt@email-addr-hidden>
Date: Thu Jul 28 2005 - 15:49:17 EEST

Hash: SHA1

On Tuesday 26 July 2005 17:53, Paul Davis wrote:
> > drag in compressed files and instantly use them without waiting for
> > them to be uncompressed to wav or fiddling with a cmdline to do this
> > beforehand.
> using either nautilus or konqueror, you can drag-n-drop any non-
> compressed file into ardour, in a variety of ways. ardour does not
> support drag-n-drop of compressed files for 2 reasons:
> a) no appropriate API for reading such files (about to
> change as soon as libsndfile offers support for ogg)
> b) Ardour is intended to be used for music production in which
> quality *matters*. Compressed audio is a temporary
> manifestation of a temporary issue: lack of bandwidth
> and/or storage space. No serious audio professional
> makes music by pasting mp3 samples into their work,
> and neither should you.

I'd like to have an easy way to import, say, a snippet of a rehearsal
recording into ardour, to show it to the musician in context of what has
already been recorded. Having the ability to drag-and-drop import mp3 samples
could really speed up my workflow. I work with low quality recordings all the
time and then rework things - that's just my favourite way of doing stuff.

But this is composition and arrangement, not recording actually.

Maybe I shouldn't, but I feel like I always will use low quality material in
early stages of production.

> Even if only because if someone
> re-mp3's or ogg-encodes your work, it will sound even
> more deeply horrible.

You are right on the quality side.

I think not to have mp3 drag-and-drop import is the right decision for most of
the workflows you are designing for. If I had a few thousand euros to spend
on hardware, I wouldn't try to make my point here, maybe.
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Received on Thu Jul 28 16:15:32 2005

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