"Loki Davison" <loki.davison@email-addr-hidden> writes:
> Any ideas?
The wave equation?;). Use of partial differential equations, definite
integrals and Bessel functions. There are some algos you can use
realtime, though they demand alot.
Use of the Rabenstein algorithm:
http://www.lnt.de/LNT_I/research/projects/soundsynthesis/index.php?lang=eng
Maybe you can chop parts of it up spread them out on the
network?;). Like realtime raytracing projects using 100 CPUs and more.
Have you done any work on non realtime synthesis?. I'm very interested
in this and I'm playing with octave and r now. I don't necessarily
want to recreate a real drum. I'm looking for that dirty sound; the
crushed cardboard box sound, the hit on trashcans and having control
of all it's parameters;).
We can probably do such extensive algorithms realtime in the near
future.
-- Esben Stien is b0ef@email-addr-hidden s a http://www. s t n m irc://irc. b - i . e/%23contact [sip|iax]: e e jid:b0ef@ n nReceived on Fri Mar 3 20:15:07 2006
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