On Fri, 2006-07-07 at 19:57 +0200, Frank Barknecht wrote:
> As Dave P. wrote, if a real *groove* is wanted, editing a lot of stuff
> like timings and velocities by hand and ear is the usual way to work.
> Obviously one takes this hard and time consuming road, because just
> adding gaussian or other randomization is not achieving satisfying
> results for the goal at hand.
A potentially good but certainly expensive method would be to record
many expert human players and analyze their playing. Some kind of
patterns must emerge.
Then try and reproduce that in software.
-- Florin Andrei http://florin.myip.org/Received on Sun Jul 9 04:15:02 2006
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