crystalspace is not the best engine around... there is also ogre and a
few others. i wrote one myself in python, which is usually fast enough.
i also strongly object doing any game in c++, which i believe
crystalspace is written in. it's simply not worth the effort.
On Sun, 2006-11-19 at 21:51 +0100, Esben Stien wrote:
> "Leonard \"paniq\" Ritter" <paniq@email-addr-hidden> writes:
>
> > the gpl is based to source code and focused on maintenance. it
> > doesn't apply to content
>
> With CEL, using crystalspace, you can pretty much make a complete game
> in XML. With a free content database of audio, 3d models, video,
> textures, etc, there will pop up "games" everywhere.
>
> The word game limits creativity. We all be walking in 3d space some
> day, in different environments, jumping from one environment to
> another through portals, maybe with their own laws of physics;). This
> is the future of the Internet.
>
> In these worlds, you may do shopping, checking out products, you may
> play table tennis, water ski, walk the mountain, ride a bicycle, drive
> a car, frag friends, etc.
>
> With free content databases and free software engines, you're pretty
> much home free easily constructing new worlds for people to explore.
>
-- -- Leonard Ritter -- http://www.leonard-ritter.com -- http://www.paniq.orgReceived on Mon Nov 20 20:15:02 2006
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