On 11/28/06, Dominic Sacré <dominic.sacre@gmx.de> wrote:
> Anyway here's version 0.2, using a textured quad for GL drawing, if
> possible. For now, this requires a fairly recent driver which supports
> the framebuffer objects extension, otherwise it will fall back to the old
> drawing method.
You can easily make it without FBO:
update only one row in texture at a time (it's more efficient than a column)
and use texture matrix for scrolling.
This way it will work fast even with software opengl.
Regards,
Dmitry.
Received on Tue Nov 28 04:15:02 2006
This archive was generated by hypermail 2.1.8 : Tue Nov 28 2006 - 04:15:02 EET