Re: [LAU] Source for glitchy drums?

From: Sebastian Gutsfeld <segoh@email-addr-hidden>
Date: Sat Jun 23 2007 - 12:38:42 EEST

Ken Restivo <ken@email-addr-hidden> writes:

> I'm starting to enjoy glitchy percussion sounds I'm hearing in a lot
> of computer music these days, and want to experiment with those.
>
> I've asked around about how people are making these sounds, and the
> answers I get are "Battery", "Redrum", and "Reason". All firmly
> wedged closed and proprietary. of course.
>
> Are there any good free tools for making glitchy drum sounds, which do
> not require the use of WINE? If the answer to that is
> "SC/CSound/PD/ChucK", that's fantastic, can anyone point me to some
> particularly good source code or patches for glitchy drums in those
> languages that I could start experimenting with?

There's currently a "Free idm/glitch drum samples" thread on electronic
music 411 with some links to glitchy percussion sounds:
http://www.em411.com/forum/4000/1//Free_idmglitch_drum_samples.html

Every time you mess up your Alsa Modular Synth/Ingen/Csound/SC/... synth
patches and your only getting some strange clicks or noises: Sample
those sounds, use some LADSPA effects to amplify, distort, filter, pitch
shift, etc. them and you got your very own glitchy samples.

Another approach is to paint some waves by yourself. I think you can do
that in Audacity with waveform max zoomed in and in the sample editors
of trackers like Fasttracker2 or Milkytracker
(http://www.milkytracker.net).

There's also the BBCut2 library for Supercollider
(http://www.cus.cam.ac.uk/~nc272/bbcut2.html) and the bbcutm/bbcuts
opcodes for Csound (http://www.csounds.com/manual/html/bbcuts.html).

   Sebastian
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Received on Sat Jun 23 16:15:01 2007

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