Re: [LAU] Better SF2 player wanted

From: Lars-Erik Helander <lehswe@email-addr-hidden>
Date: Sat Oct 17 2009 - 20:01:14 EEST

Fluidsynth contains midi routing capabilities that allow you to filter
out channels you do not want to reach the fluidsynth engine. I think
this capability is also available in Qsynth but how to enable it is
not very well documented in that context.

Another possibility is to zero the volume for the channels that you
want to be "enabled" in fluid/q-synth.

Third alternative is to only map sound font instruments to the
channels you want enabled.

Fourth is to produce sound font files that only contains samples on
the channels you need (according to the default mapping).

/Lars

2009/10/15 Jonathan E. Brickman <jeb@email-addr-hidden>:
> Dave Phillips wrote:
>
> Jonathan E. Brickman wrote:
>
>
> fluidsynth (with or without qsynth) will obviously play SF2 files very
> well -- but it eats up the entire MIDI bank, it refuses to operate on
> less than 16 MIDI channels. My keyboard controller will transmit on
> only 16 channels. I am not going to give up my entire keyboard
> controller range to fluidsynth.
>
> Any better SF2 players which will do Jack? Anyone have a Timidity++
> command line to try? Options ???
>
>
> Have you considered SoundCrab ?
>
> http://www.anticore.org/jucetice/?page_id=7
>
> Best,
>
> dp
>
>
> I don't believe it.  Four good and simple ways to get this done!  I haven't
> done more than fool a bit with VST, but this may push me there :-)
>
> J.E.B.
>
>
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>
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Received on Sat Oct 17 20:15:06 2009

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